@Killroy
I tried to tidy up the Save0.tri a bit.
Though, Iām no campaign builder and do not know all the exact events and movies available in Nordic.
i.e. I revived Event 7, but it was commented out, so there may be a problem with it. Same with event 8.
Instead of āIF_EVENT_PLAYED - nothing - ELSE - conditionsā to prevent firing an event twice, I used IF_EVENT_NOT_PLAYED
Hope I have gotten all the IF-ENDIF statements right.
There are no events for boredom and stalemate (15 and 16):
// This marks Combined forces as initially on the offensive
#TOTAL_EVENTS 22
#SET_TEMPO 225
#SHIFT_INITIATIVE 6 2 50
#ENDINIT
// BLUE Wins - ROVANIEMY, RYTINKI and KAMILARVI captured by the Blue side
#IF_CONTROLLED 2 A 148 187 129
#PLAY_MOVIE 116
#DO_EVENT 17
#END_GAME 17
#ENDIF
// RUSSIA Wins - BODEN, ROVANIEMY, MALMBERGET and KESATUPIA captured by Russia
#IF_CONTROLLED 6 A 967 148 873 36
#PLAY_MOVIE 113
#DO_EVENT 14
#END_GAME 14
#ENDIF
// Event #3
// BODEN captured by RED side, shift priority to MALBERGIT
#IF_EVENT_NOT_PLAYED 3
#IF_CONTROLLED 6 A 967 873
#SET_PAK_PRIORITY 6 967 10
#SET_PAK_PRIORITY 6 873 10
#SET_PAK_PRIORITY 6 36 100
#SHIFT_INITIATIVE 6 2 50
#SET_TEMPO 225
#PLAY_MOVIE 107
#DO_EVENT 3
#ENDIF
#ENDIF
// Event #5
// ROVANIEMI captured by Blue side, shift priority to BODEN
#IF_EVENT_NOT_PLAYED 5
#IF_CONTROLLED 2 A 148
#SET_PAK_PRIORITY 2 967 100
#SET_PAK_PRIORITY 6 967 80
#SET_PAK_PRIORITY 2 148 80
#SET_PAK_PRIORITY 6 148 100
#SHIFT_INITIATIVE 6 2 50
#SET_TEMPO 95
#PLAY_MOVIE 106
#DO_EVENT 5
#ENDIF
#ENDIF
// Event #6 resupplies for RUSSIA and NATO
#IF_EVENT_NOT_PLAYED 6
#IF_FORCE_RATIO G 6 2 L 3
#IF_RANDOM_CHANCE 90
#PLAY_MOVIE 105
#SET_MINIMUM_SUPPLIES 6 2000 2000 600
#SET_MINIMUM_SUPPLIES 2 2000 2000 600
#ENDIF
#DO_EVENT 6
#ENDIF
#ENDIF
// Event #7
// BODEN owned by nato forces
#IF_EVENT_NOT_PLAYED 7
#IF_CONTROLLED 6 A 967
#PLAY_MOVIE 107
#DO_EVENT 7
#ENDIF
#ENDIF
// Event #8
// ROVANIEMI owned by RUSSIAn forces
#IF_EVENT_NOT_PLAYED 8
#IF_CONTROLLED 6 A 148
#PLAY_MOVIE 107
#DO_EVENT 8
#ENDIF
#ENDIF
#ENDSCRIPT
Iām not sure about:
SET_TEMPO: is 255 intended to pause the game to play a movie? But why 225 or 95 at other occurrencies?
#IF_RANDOM_CHANCE 90: at the conditional force ratio above this event fires with 90% (or rather 90 of 255 = 35.3 percent?) probability. Didnāt find it in Korea. Why IF when randomizing? Also, this makes no sense here for an overall intended event 6 to resupply both sides.