FALCON BMS is a masterpiece with its dynamic campaign and the most important gear that allows all this symphony of units throughout the theater of operations without collapsing is the bubble concept, the bubbles are dynamic even when entering and leaving between 2 units, They do not have the same dimensions, the sensors use the concept of beams of light, where what is in that beam is disaggregated and enters pure and simple mathematics, while what is outside the bubble continues to be added and is considered statistical mathematics, this It happens if the bubble of our plane has not yet touched the enemy aircraft or vice versa, whichever happens first, if the bubble of one of the two is touching the other unit, it disaggregates and the sensor will already be looking at something disaggregated. The SAM types SA-2, SA-4, SA-5, SA-10, MIM-14, MIM-23, MIM-104 are approximately the largest bubbles, but the largest ones are found in all maritime units ( there must be a reason).
Maybe if someone wants to experiment and see how this dynamic of the bubbles works, record an ACMI of a campaign and see it with TACVIEW, you will see the units how they appear and disappear, you will see the dynamics of this method and touching on the topic, if one day the ‘‘unmentionable’’ game manages to make the famous dynamic campaign that it has been promising for years, it will have to execute a method very similar to that of the bubbles, there is no other way.